I recommend disabling Nanite in this case, using a lower polygon mesh or reducing displacement amount. While using the Lava shader if Nanite is enabled on extremely high polygon meshes there will be some flickering/artificing cause by the WPO and displacement. In UE4, tessellation can be tweaked in the shader to improve performance or quality.įor Nanite to work properly with the pack in UE5.1/5.2 SM6 and DirectX12 needs to be enabled in the project settings. In UE5, you can swap out high poly, medium poly and low poly supplied meshes to optimize the shader for use. This pack uses WPO and displacement in UE5 and UE4 respectively to create that realistic 3D fullness to the shader. ![]() The lava edge glow can be controlled to like the contrast, distance and amount. The Lava master materials have a wide range of parameters from colour, lava glow, UV tiling, lava speed to Flow map controls so you can breakup the lava’s movement. This pack comes ready with fully customizable shaders and game-ready assets. Utilizes Displacement and has High, Medium and low resolution meshes for UE5 ![]() Utilizes Displacement and Tessellation in UE4 Procedurally gathers hot, glowing lava at the edges of meshes *The Demo map used to showcase the Lava Shader is not included in the Shader pack.*Ĥ Highly customizable Animated Lava ShadersĢ Dripping lava-falls meshes to customize to your likingĢ Lava-splash and 1 ember particle effectsīlueprint Splines to create your own lava flows
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